Working closely to bring your game to market.

Today AAA Games take more and more people. The need for more rendering engineers, artists, designers, QA, and producers to get a game shipped is something we all understand. We have worked with partners over the years to help them build games, whether that is just helping with one specific platform or across all platforms on core game development.

Every project and every partner is different, and we are comfortable with a broad range of tools and processes. Do you use Unity, Unreal, or your own engine? Do you use Git, Perforce, or something else? Do you work in agile, waterfall, or some mixture? Do you have art assets in a variety of off-the-shelf and custom tools? We have seen it all, worked with it all, and are the masters of adapting.

The level of technical expertise and professionalism that they brought to the project was unparalleled and they made the impossible look easy. We couldn’t have asked for a better group of people to work with and look forward to collaborating again in the future.

Sheldon Carter, COO at Digital Extremes